The position of an object describes the location of that object relative to some origin as a vector quantity.
As described above, a position vector is always measured relative to some origin (a fixed location in space) and using some set of coordinates. In general, position is three-dimensional, but for now, we will stick to two dimensions. As with any vector, position can be written either by giving a magnitude and a direction, or by writing it in terms of components: \(\vec{r}= r_x\hat{x} + r_y \hat{y}\text{.}\) A graphical representation of such a vector is shown below. Various letters can be used for position, including the generic \(\vec{r}\) used above and the generic Cartesian letters \(\vec{x}\text{,}\)\(\vec{y}\text{,}\) and \(\vec{z}\text{.}\)
You will start by using the Cartesian coordinates that are probably familiar from math: \(x\) along the horizontal axis and \(y\) along the vertical axis (plus \(z\) if you need it!). Although these coordinates are familiar, they are also arbitrary, and you will soon find that physics likes to use other coordinates when it is convenient for a situation. This may mean rotating the Cartesian coordinates so they are tilted, using different coordinates for two different objects in the same context, or even using non-Cartesian coordinates such as circular (polar) coordinates.
ExercisesActivities
1.Practice: Position Components.
As with any other vector, a position vector can be broken into components, as shown in the figure above. Use what you know about triangles and vector components to write equations relating \(r_x\) and \(r_y\) to \(r\) (the magnitude of the position) and \(\theta\text{.}\)